{"id":729,"date":"2020-08-14T14:08:27","date_gmt":"2020-08-14T13:08:27","guid":{"rendered":"https:\/\/blog.cyberpowersystem.co.uk\/?p=729"},"modified":"2024-10-29T14:57:01","modified_gmt":"2024-10-29T14:57:01","slug":"vr-gaming-pc","status":"publish","type":"post","link":"https:\/\/cyberpowergaming.co.uk\/gaming-pc\/vr-gaming-pc\/","title":{"rendered":"VR Gaming PC \u2013 A Complete Guide"},"content":{"rendered":"<p><span style=\"font-weight: 400;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-732 size-full\" src=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/Blog-Headers_VR-Gaming-PC_Cyberpower-.png\" alt=\"A Man Using a VR ready Gaming PC \" width=\"600\" height=\"377\" srcset=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/Blog-Headers_VR-Gaming-PC_Cyberpower-.png 600w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/Blog-Headers_VR-Gaming-PC_Cyberpower--300x189.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/span><span style=\"font-weight: 400;\">Virtual Reality is a technology with a whole range of applications. Through it, surgeons can rehearse complex procedures; motoring engineers can tweak designs for expensive sports cars, and architects and homebuyers can visualise kitchen refurbishments before they start ordering in those granite countertops.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The application we\u2019re most interested in, naturally, is gaming. It\u2019s an area where VR promises big. But does it actually deliver? What do we need to get from the technology today, and where might it lead us in the future?<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">A Brief History of VR Gaming<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Virtual Reality isn\u2019t a new idea. The coinage is widely credited to pioneering researcher<\/span><a href=\"http:\/\/www.jaronlanier.com\/\"><span style=\"font-weight: 400;\"> Jaron Lanier<\/span><\/a><span style=\"font-weight: 400;\">, (the chap who recently created waves recently by arguing that<\/span><a href=\"https:\/\/www.theguardian.com\/books\/2018\/may\/30\/ten-arguments-deleting-your-social-media-accounts-right-now-jaron-lanier\"><span style=\"font-weight: 400;\"> we should all immediately delete our social media accounts<\/span><\/a><span style=\"font-weight: 400;\">). Back in the 1980s, his company created a raft of devices, including the notorious Power Glove.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Things took a considerable step backwards in the mid-1990s, with the release of Nintendo\u2019s Virtual Boy system. It was overpriced, the graphics were an unpleasant monochrome, and it induced headaches and eye strain. It killed any enthusiasm the market might have had for VR, and it would take more than a decade for that enthusiasm to recover.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Fast forward to 2012, and the technology resurfaces in the form of the Oculus Rift, a Kickstarter-backed device that not only displays a stereoscopic 3D world but also comes with head-tracking technology through which the player can actually take a look around. This innovation generated considerable excitement, and ultimately provoked the stampede of modern VR technologies we\u2019re contending with today.<\/span><\/p>\n<h3>The Current State of the VR industry<\/h3>\n<p><span style=\"font-weight: 400;\">Today, VR is a big business. In 2017, the global market was worth around<\/span><a href=\"https:\/\/www.globenewswire.com\/news-release\/2020\/02\/25\/1989760\/0\/en\/Global-VR-Market-is-Expected-to-Reach-USD-56-25-Billion-by-2025-Fior-Markets.html\"><span style=\"font-weight: 400;\"> $5.3 billion<\/span><\/a><span style=\"font-weight: 400;\">, and it\u2019s on course to be worth 10 times that amount by 2025. Big names like Microsoft, Facebook (which purchased Oculus VR) and Google all have VR gaming products on the market, and high-end VR gaming PCs have been constructed to take advantage of the new hardware.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But while the expansion of the scene is undeniable, VR remains a niche pastime. Just a fraction of that $5.3 billion comprises actual gaming. And the gaming industry as a whole is worth more than $100 billion, with a similar exponential growth rate. As yet, only a minority of enthusiasts are on board.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">For most gamers, the hundreds of pounds spent on specialised hardware represent an insurmountable barrier to entry \u2013 they\u2019ll need a good reason to put their hands in their pockets. There has not yet been a title that has achieved this. Valve has made the attempt by revisiting their best-loved franchise with Half-Life: Alyx \u2013 a game that featured at the top of<\/span><span style=\"font-weight: 400;\"> our most anticipated games of 2020<\/span><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h3>The future of VR Gaming<\/h3>\n<p><span style=\"font-weight: 400;\">VR is one of those technologies whose history is littered with embarrassing predictions. In the late 1980s, everyone was certain that VR would imminently replace traditional gaming. In the early 2000s, we were just as confident in proclaiming the death of the technology. We\u2019re therefore hesitant to make bold predictions.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Whether VR takes off in a big style will depend on how successfully consumers can be persuaded to strap a headset on, and whether triple-A studios can be persuaded to invest big money in a title that might reach only a limited audience.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The relative success of Half-Life: Alyx in shifting more than half a million copies should be viewed in the wider context. The biggest gaming releases surpass this by an order of magnitude (or two). Happily, many of those games can be adapted to VR without much trouble. Skyrim and Minecraft have enjoyed a new lease of life with the help of VR technology, and this might form a model for developers looking to push VR while still focusing on the mainstream.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-735 size-full\" src=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/The-future-of-VR-Gaming-PC_Cyberpower-.png\" alt=\"A Boy playing a VR PC game \" width=\"600\" height=\"377\" srcset=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/The-future-of-VR-Gaming-PC_Cyberpower-.png 600w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/The-future-of-VR-Gaming-PC_Cyberpower--300x189.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<h2><b>Building a PC for VR<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">Are all PCs VR ready? Unfortunately not. VR Gaming PCs must meet higher demands. So, what should we be looking at, and what extra considerations should we be making?<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Limiting Motion Sickness<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">You\u2019re playing a game on a conventional panel display. You turn your character and you get a little bit of stalling, your machine goes to draw in a few extra trees in the distance. It\u2019s annoying. After all, we all prefer buttery-smooth gameplay to the juddery kind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you\u2019re in VR, however, this can be a deal-breaker. Your brain has a series of expectations about the way that reality should behave, and when these expectations are violated, it\u2019ll assume that you have ingested something that you shouldn\u2019t have. It\u2019ll make you want to lie down, not do a lot, and, if you\u2019re unlucky, vomit.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Just as important as the frame rate is consistent frame times (and this goes for performance in general). Sixty frames a second is going to feel brilliant if those frames are perfectly spaced. If they aren\u2019t, you\u2019re going to start to feel unwell. Most headsets come with refresh rates of 90Hz or more, and it\u2019s vital that your framerate matches with this if you\u2019re going to have a pleasant experience.<\/span><\/p>\n<p>What kind of machine can push 90 frames across a 4K display? If you want to play the latest games in this way, you\u2019ll need a serious beast of a computer, complete with plenty of video ram to support all of those extra pixels.<\/p>\n<h3><span style=\"font-weight: 400;\">It\u2019s in Your Eyes<\/span><\/h3>\n<p><a href=\"https:\/\/uploadvr.com\/data-suggests-oculus-rift-s-ipd-range-best-for-around-half-of-adults\/#:~:text=What%20is%20IPD%3F,the%20distance%20between%20your%20eyes.\"><span style=\"font-weight: 400;\">Interpupillary distance<\/span><\/a><span style=\"font-weight: 400;\"> (or IPD) is the distance from one pupil to another. When the displays of your headset aren\u2019t aligned with your eyes, you\u2019ll experience distortion and blurring effects that can cause headaches and nausea.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Many headsets lack the ability to physically shift the displays further apart or closer together (although they can correct via software). Some, like the Reverb G2, do.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Before investing in VR hardware, you might want to work out your own IPD. You can find specialised smartphone apps which measure the distance between your pupils, or you might appoint a trusted friend with a ruler. IPD correlates with sex, age and height. If you\u2019re at the extremes, then consider a device whose IPD can be mechanically adjusted.<\/span><\/p>\n<h3><b>Emphasise the GPU\u2026<\/b><\/h3>\n<p><span style=\"font-weight: 400;\">The machine will need to be able to sustain a high frame rate across two displays \u2013 that generally means a powerful GPU. Your CPU and RAM will be doing the same amount of work as they would if you were playing with a standard display; they\u2019ll simulate physics, drive AI, and track all of the variables in your world. But the burden borne by the GPU will change dramatically.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">How will your machine cope with a given headset? Given that most benchmarks cover 1080p, 1440p, and 2160p, you might find this a difficult question to answer. The Oculus Rift S, for example, weighs in at 1280&#215;1440 per eye, which means that it\u2019s pushing just as many pixels as a 16:9 2560&#215;1440 monitor. The Reverb G2 is even heftier, at 2160&#215;2160 per eye. That\u2019s a million more pixels per frame than a standard 4K display!<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The heavy lifting isn\u2019t done there, as every image needs a little bit of postprocessing to counteract the curvature of the lens, so you might leave a generous margin for error. Check the resolution of the headset: the more pixels you\u2019re pushing, the more gaming horsepower you\u2019ll need. As a general rule of thumb, you can consider the 4K benchmark roughly equivalent to a headset.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">\u2026but don\u2019t skimp on other stuff<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">If you\u2019re planning a new build, then it\u2019s worth ensuring that your motherboard will be able to accommodate new components when they roll out after a year or so. If you\u2019re unsure whether your current machine needs an upgrade, and where you should invest, then you might run Valve\u2019s<\/span><a href=\"https:\/\/store.steampowered.com\/app\/323910\/SteamVR_Performance_Test\/\"><span style=\"font-weight: 400;\"> SteamVR Performance Test<\/span><\/a><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2><b>Is VR Gaming Worth it?<\/b><\/h2>\n<p><span style=\"font-weight: 400;\">The appeal of VR for PCs will vary from person to person. Investing in a VR-ready system means buying the headset, controllers, and premium components you\u2019ll need to make the experience flawless.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It provides a level of immersion that traditional gaming can\u2019t rival, and it offers a host of bonuses for that outside gaming. Certain creative applications, like<\/span><a href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\"><span style=\"font-weight: 400;\"> Blender<\/span><\/a><span style=\"font-weight: 400;\">, are adding support for VR devices, meaning that users will be able to sculpt 3D models in ways not seen before.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Thinking about making the leap into a VR games machine? Why not check out the range of <a href=\"https:\/\/www.cyberpowersystem.co.uk\/category\/custom-pc\/\">custom-built systems<\/a> we have to offer. They\u2019re specced-up to deal with the challenges of VR, but they\u2019ll also handle more conventional gaming, too!<\/span><\/p>\n<p><a href=\"https:\/\/www.cyberpowersystem.co.uk\/category\/custom-pc\/\" data-wplink-edit=\"true\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-740 size-full\" src=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner.jpg\" alt=\"\" width=\"1500\" height=\"500\" srcset=\"https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner.jpg 1500w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner-300x100.jpg 300w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner-768x256.jpg 768w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner-1024x341.jpg 1024w, https:\/\/cyberpowergaming.co.uk\/w\/wp-content\/uploads\/2020\/08\/UK_Twitter_Banner-1200x400.jpg 1200w\" sizes=\"auto, (max-width: 1500px) 100vw, 1500px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Virtual Reality \u2013 VR \u2013 is here to stay, but how has it affected the PC gaming world? We look at its history, it&#8217;s impacting the gaming scene. <\/p>\n","protected":false},"author":174380893,"featured_media":732,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[1364],"tags":[],"class_list":["post-729","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Complete Guide: VR Gaming PC | Cyberpower UK<\/title>\n<meta name=\"description\" content=\"Virtual Reality \u00e2\u20ac\u201c VR \u00e2\u20ac\u201c is here to stay, but how has it affected the PC gaming world? 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